When Rise of the Tomb Raider was announced, I was afraid.
We know that traditionally large successors take longer than that.
Tomb Raider achieved this in 2013.

The direct result of this game, Underworld, was also cool, but he had lost his breath.
Rise of the Tomb Raider gives the sequence reinvention successfully in 2013.
Although it seems cliche at first glance, the story unfolds with the best spices overturn.

Lara and the supporting characters involve the player in a very natural way.
But it is not a mere treasure hunt.
The new adventure of Lara Croft tweaks more with RPG than a reboot.

The crafting system, for example, is much more complete.
If before we had a menu with ten options, we now have a menu with more than twenty.









